The Resident Evil 3 Remake demo is out in some parts of the world, nothing a quick location change can’t fix for us Westerners, and oh my days is it scary. This article contains very minor spoilers. You’ve been warned.
The demo sees Jill scour the streets of Raccoon City looking for things she needs to help get the train power back on so Jill, Carlos and Nikolai can rescue survivors. It is so cool to see a lot more of Raccoon City in Resident Evil 3, because in 2, we saw very little, just the bit pre-RPD and a brief section between the RPD and the Gun Shop/Orphanage.
The game definitely takes inspiration from the original version, being more action based with a lot more zombies to face at once. The streets of Raccoon City are generally more open to accommodate this, as opposed to the narrow hallways of RE2 where you only really face 1 or 2 enemies at a time. In RE3, it’s quite common to be facing 2-4 enemies in one fight. The game also kept environmental hazards such as explosive barrels, which can be used to clear the streets of the undead.
After finding a fire hose that you need to clear a pathway that is currently on fire, you finally encounter Nemesis, and man is he terrifying. Nemesis is basically Mr X on steroids, if the steroids also took steroids. He is fast, he is hard hitting, and he is absolutely relentless. As soon as he saw me, he ran straight towards me and hit me 3 times before I could even react or open my inventory. Regular weapons don’t work on Nemesis, meaning your only option is to RUN!.
Like Resident Evil 2, Nemesis won’t come into save rooms, meaning you can at least get a breather. But Nemesis will continue to stay around the vicinity or the room, so as soon as you leave, be prepared to run. He can also use his tentacles to shoot up buildings to drop down at another point. I’m assuming this is done rather than him just despawning.
One thing to note is that you CANNOT outrun Nemesis, no matter how hard you try; he can run faster. The only way you can get some distance is using grenades, which put him in a downed state like Mr X, or go through a door, he also has the same door animation that Mr X does. Thankfully, the Nemesis section can last like 15-20 seconds because once you run to the fire hydrant and use it the demo ends. In the full version, we won’t have that luxury.
I can only assume that Nemesis won’t be a constant threat, stalking us relentlessly. It would be virtually impossible to escape Nemesis if this was the case. I’m guessing he will appear either at set points or randomly and only be a problem until you get to the next location, especially with him being able to outrun you, as this would really hinder the enjoyment factor. It isn’t like Mr X where, with some timing, you can just outrun him and get stuff you need done before he appears again.
Overall, the Resident Evil 3 demo takes between 10-20 minutes to complete, depending how much exploring you do. The demo also isn’t timed like the Resident Evil 2 demo originally was. I missed so much on my initial playthrough without realizing, so it was good to be able to go back and explore the city fully.
After completion, a new trailer plays, giving us a better look at Brad, as well the U.B.C.S. It also appears Kendo will have a bigger role in this game, unlike RE2. This is hinted out with a recent RE2 update that added a note left by Jill in his gunshop. Marvin almost makes an appearance, meaning we get to find out more about what Marvin was up to in the hours leading up to the events of Resident Evil 2.
Resident Evil 3 will launch on April 3rd 2020 on PS4, Xbox One and Steam.